Design Breakfast is your monthly newsletter packed with the most interesting articles picked by our Design Community.
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Design Breakfast by Futurice

Hello everyone!

Here in the Northern Hemisphere, nights are already longer than days. To compensate for your upcoming loss of sunlight, I've handpicked four articles — covering Motion design, Product design, and one must-read article about creativity.

Meet our curator of the month

Olli Kilpi

Olli Kilpi is a UI/UX (Digital Product) designer based in Espoo, Finland. He is equipped with visual skills such as web-friendly animation, experimental 3D, and more traditional video formats.

His background in industrial design (physical product design) provides him with a broad, holistic view of design. He is curious about visual aesthetics and loves storytelling that helps in focusing on the details.

Olli's picks

The principles of Motion design

By Jess Riley / Envato

 

An engaging summary and well-produced video about the fundamentals of motion design. Jess Riley captures the essence of motion design in an inspiring way, including a brief overview of its history and the principles of graphic design.

Watch the video

Top 13 website animations: Excellent examples and current trends

By Valentine Boyev

 

Not everyone is familiar with motion design or animation, particularly when it involves animation and interaction within a website or an application. In this article, Valentine Boyev offers a well-organized and informative list of various types of animation you might encounter.

Learn more

The big difference between Digital product and Web design

By Paul Baog

 

I began my UI/UX design career roughly seven and a half years ago. Recently, I've noticed that many designers in my circle are now referring to themselves as product designers, which initially left me puzzled. However, any confusion was dispelled after reading the Paul Boag's article. I'm still considering whether to update my LinkedIn job title accordingly. I hope this article provides some clarity for your own decision-making as well.

Learn more

I am a creative

By Jeffrey Zeldman

 

Jeffrey Zeldman presents a poetic and empowering perspective on the nature of creativity in this article. While I may not agree entirely with all of his views, the beauty of this piece lies in its ability to provoke thought.

Learn more

Know your curator better

Tell us about a project you've worked on that you found particularly interesting or challenging.

 

I recently had the chance to contribute to a car HMI (Human-Machine Interface) concept. My role involved creating two video files: one was displayed on the car’s touchscreen and the other on a large screen positioned in front of the vehicle. The goal was to simulate a realistic driving experience, even though the car was stationary. Compared to prototypes we are used to in our day-to-day UX/UI work it was not that particular because it was a simple video. What was interesting was the opportunity to create an illusion that the driver was interacting with the UI. Every interaction was animated with more traditional motion design tools, a challenge that you don't get to work with too often. And about that human-machine interaction — it’s a whole new world to explore. I can’t wait to get work again with a car's HMI or any other Human-Machine Interface.

 

What’s one skill or technology you’ve learned recently that has had an impact on your work?

 

It’s not a skill, but more a mindset. Recently, I've been exploring node-based user interfaces (AI and 3D tools, these I’ve created with nodes), if you are not familiar with the node UIs, you can think of them like a flowchart or some other way to create connection between actions. These nodes usually have inputs and outputs. They are like small code blocks which you can easily connect together and explore different ways the end result is created. Another keyword here is procedural way of working. Adding a bit of procedural noise here and there unlocks a seemingly endless array of outcomes. And I’m almost 100% sure this is also the future of UI design. What this means is that we designers are not spending hours inventing new ways to decorate boxes, we are more likely designing the boundaries within computer’s can then generate UI’s (sounds like a way to produce personalized UIs). It’s more like writing a whole cooking book vs preparing the same dish every day. Also It’s not GenAI although it is generative and could sound like AI, or maybe it is GenAI if you let computers do all fun creative stuff. And the mindset mentioned earlier is a way of seeing the world, could everything be generated this way? With a cooking book and random noise?

 

What hobbies or interests are you passionate about?
Building, creating, or dreaming up something, I used to paint a lot, but nowadays everything seems to happen with my laptop. I have this thing you could call it an interest to try a new platform, website or tool, let say Lottiefiles, unsplash or Framer and then I try to explore it like a game. Almost every time I create a specific visual style which I then express myself through that platform community or some other social media. I try to do stuff with my kids that I don’t have time for anymore because of the kids.

Also skateboarding has been a big part of who I am for the last three decades.

 

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